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What's the worst thing about modding? IS it having to to scour the net and sign up to dozens of forums and browse through 1000 pages using dated BBS systems looking for what you want...of course it is!

 Don't you wish there was an easier way to install mods like select them from a menu and have them installed right into your game within 10 seconds...OF course you do! YOUR WISH IS GRANTED that's what this mod does!

Only subscribers can download the super mod patch since all the work has already been done for you also it's hard work keeping track of over 50 mods it's only fair to ask for compensation. What's a small fee for convenience worth?

But if you prefer to do everything the hard manual way than the links to get the mods have also been provided FREE.

So choose what you want the easy way (super mod patch) or the longer tedious hard way of downloading every mod manually and installing it manually. THE CHOICE IS YOURS!

Before attempting to install the super mod patch or ANY mods please make sure to run through this checklist!

  • Before you do anything you MUST be updated to the latest patch if you have not done this go do it right now by opening origin and let it update.

  • If you are using a mac you CANNOT use the super mod patch self installer exe it will not install. You must download and install the mods manually (sorry your on your own)

  • Before installing any mods make sure you have the expansion pack/DLC it requires if you don't...than don't download it/select it in the super mod patch menu to install.

  • Some mods are incompatible with expansion packs/patches it will say below their name will be red Make sure not to install these mods. And if you already have these mods installed remove them until/if they are updated!

  • You must enable mods in your game options. Make sure in general options menu enable custom content AND enable script mods IS checked! Check the FAQ for more info on how to do this.




Triplis Mods LittleMsSam

Name Description Download
Super mod patch FULL self installer

(Subscribers ONLY)
Super mod patch full installer file if you choose this file you do not need to download any of the files below they are included in it. Choose which ones to install and it will put them automatically into the correct folder to be active in the game. PC MASTER RACE ONLY.
It's recommended to view the descriptions of the mods below though to get an idea of what the mod does before you install it also to see which mods need updating OR need to be removed 1st.
Custom/manual install files
If you prefer to do everything the long, tedious and hard way instead of using the SMP than you will need to install the mods manually. Download and extract all mods to:
C:\Users\yourname\Documents\Electronic Arts\The Sims 4\Mods folder.

Custom traits

  • Dunce: Sims with this trait have a weak intellect that makes it hard for them to improve their mental skills but through the balance of brains and brawn, they perform better at fitness. Also, they gain slight boosts to comedy gain, can occasionally become dazed and cannot become focused.
  • Born chef: These Sims are gifted Chefs and every meal they make is a work of art. They achieve cooking, gourmet cooking, baking and herbing skills much faster than the regular Sims. NOT COMPATIBLE WITH LATEST UPDATE!
  • Naive: These Sims tend to open up to others more easily, and rarely pick up on things that others would be Embarrassed of, they also pick up on Social skills more slowly than other Sims.
  • Gamer: Gamer sims are very skilled hackers and programmers. They gain a small boost in creative and have no interest in social skills.
  • Pristine: Cleaning stuff and upgrading stuff so you have the cleanest best stuff. Also sometimes being alone because other people can be filthy.
  • Barfly: Barflies are characterized by their enthusiasm (although some might say "dependence") for Juice and Juice-related activities, but become Tense when they stop drinking: after all, there's always a chance that their cumulative hangover could literally kill them. They also gain Mixology faster than other Sims.
  • Party Animal: Party animals are addicted to fun. They love to dance, mix drinks and make music. But some may say it's hard for them to love.
  • Hyper: Sims will default to the Energized emotion, will take longer to become tired and will become Angry when their Fun need is low.
  • Idiot: These sims are very stupid and are nearly always in a clumsy state. Their bad at practically everything and it takes them a long time to learn anything except doing comedy since other sims find their stupid behavior and jokes hilarious. Their also serial pranksters and love mischief they'll never be embarrassed since their too stupid to care what's right or wrong. And finally they love to eat and be lazy and their never focused, inspired or confident on anything they ever do.
  • Sarcastic: Sarcastic Sims usually annoy the hell out of everyone who can't get their clever jokes. They are either your favorite person or your worst nightmare. They achieve Comedy, Mischief and Logic Skill a lot faster than regular Sims. They are never Playful. They make friendships harder.
  • Sociopath: Sims with the sociopath trait, are very instable, and unethical Sims with criminal tendencies. Best career choices for them would be Detective, Tech Guru and Criminal. A sociopath Sim will have low retail ethic, high charisma, high mischief, and high logic. They’re not capable of certain feelings like sadness, and empathy. They have trouble with focusing, it’s nearly impossible. Most of the time they’ll be feeling confident and angry.
  • Angler Trait: These sims love to fish. They feel positive emotions when they are fishing and negative emotions when they aren't. There is something different about these sims they seem to master the fishing skill faster than other sims. They feel happy when fishing with others! Fishing is more than a "hobby" to these sims... its a passion. 
  • Coffee Lover Trait: These sims love coffee and feel happy when they can get a cup of it. These sims make amazing baristas.
  • Electromaniac trait (requires seasons): With this trait, your sims will gain some special abilities based on the new supernatural interaction inserted in the new Expansion pack "Seasons".

    They aren't gonna have anything special on their appearence, no tattoos, no electricity around them (unless you perform an interaction that we're going to look at), etc. The only things that are unique, are
    their abilities.

    How to be an Electromaniac
    For now, the only way to be an electromaniac is to select the trait from CAS.

    "Shocking" abilities!

    Electromaniacs are going to have some special abilities, they can:
    - "Bring the Lightning": Same as the interaction present in the expansion pack. You'll need to click the ground (outside your or any house) and then click "Bring the Lightning". They will "throw" some electric energy in the sky and then a lightning will be spawned.

    - "Lightning Strike" : Your sim can throw lightnings at other sims, leaving them in a state of confusion for 4 hours. The victim will receive the "Struck by Lightning" (+40 dazed) buff which lasts 3/4 hours. In this state though, they can prove to be an easy prey for death, since there's an increased chance that they'll die by electrocution. This interaction will slightly decrease your energy need. This interaction can be performed inside a house.

    - "Electric Charge": Feeling tired? Then throw a lightning bolt at your self! This will give them the "Electric Charge!" (+4 energized) buff which lasts 4 hours. This buff will surround your sim of electricity and will continuously increase your sim's energy, so they can strike lightnings without feeling tired. They will also have a new interaction. This interaction can be performed inside a house.

    - "Powerful Lightning Strike!" : Interaction available only when you have the "Electric Charge!" buff. Unlike the "Lightning Strike" interaction this one is dangerous to other sims. A single strike and the victim is dead. Once you clicked on this interaction, the "Electric Charge!" buff will disappear, and you'll need to recharge again to do it again. This interaction can be performed inside a house.

Content packs

  • Fun Gain From Hot Tubs (patio pack): Adds a fun gain of 72 per hour to sims sitting in the hot tub.
  • More sims at spas (spa day): More sims will show up at spas.
  • Half price Restaurant Perks (dine out): Restaurant perks are half price cost to original.
  • Hire One Additional Host (dine out): You will have the ability to hire one additional host once you have obtained enough perk points. Once you have obtained enough perk points you will be able to unlock one additional host through your Restaurant Perks.
  • More Drinks For Kids (dine out): More drink options for kids to order, drink and get the buff benefits from.
  • Faster Taking Turns When Bowling (bowling night):: Reduced the EA 5 min wait time between turns to 2 min. Bowling is more realistic, no more Sims standing around like a bump on a log.
  • Moody Laundry Piles (laundry day stuff): if sims are in a bad, angry or depressed mood they won't pick up their laundry.
  • Laundry  Overhaul (laundry day stuff): Includes the following mods

    Washing Machine/Dryer Fix: let’s you wash/dry your Laundry even if a Shelf is right above your Washing Machine/Dryer. This works only for the Option via Hampers. The Option on Clothing Piles still refuse to let you wash/dry them.

    No Auto Put in Hamper: Clothes of Sims without the Lazy/Slob Traits get autonomously be thrown in the Hamper. With this Mod Part there will be always a Clothing Pile generated. Also only at least used Clothes will get genereated instead of clean Clothes you can’t wash.

    New Interaction via Hamper: Put (Laundry) in Inventory: A new Interaction via Hampers let’s you put the Laundry into your Inventory.

    Put Laundry In Inventory On Community Lots when changing Clothes: If you change Clothes on Community Lots you’ll now get a Clothing Pile in your Inventory.

    This happens via the following Interactions only:

    Change Outfit via the Sim Menu
    Change Outfit via Dresser
    After taking a Shower.

    Doing Laundry On Community Lots Costs Money: Washing (via Washing Machine) or Drying (via Dryer) Clothes on Community Lots costs now 2 Simoleons! Added Option to let you wash/dry Clothes in WM/Dryer even if they are clean/dry.

    No Sparkling Effects on Sims who wear Pristine Clothes: This will hopefully disable the sparkling Pristine VFX Effect on Sims. Let me know if they still sparkle and if so which Buff they currently have.

    No Idle Animation: This should stop the Idle Animations “Brush off” & “Straighten”.
  • Adventure Gear Unlocked (Jungle adventure): Get everything you need to go on your next adventure, before you leave home! A prepared sim is a safe sim!


    This package includes all the following unlocked items, now available in Buy/Build mode from the Activities and Skills - Outdoor or Rooms - Outdoor Activities categories:

    Drake's Fire Quencher - $80
    Dr Parker's spider repellent - $20
    Waterfall in a bottle - $65
    Fire Foam - $150
    Faraday Fizz - $115
    Liquid Rush - $100
    Plasma bat bait -$45
    Guzmania pollenis flower -$25
    Lightning insullation powder - $70
    Omiscan machette - $120
    Grilled cheese ready to eat - $40
  • Better Butler (Glamour stuff): Adjusts the Behavior of Butler a bit and let’s you hire more Butlers.
  • No Restaurant Bill when being Invited (dine out): Don’t pay when you are invited to the Restaurant
  • fear mod (Strangerville): This adds fear as a brand new mood. No more tension, just fear!
  • Herbalism | New Potions (Outdoor Retreat) : This Mods adds new Potions to the Game (Outdoor Retreat needed)

Vampire pack

  • Vampire Gated Community: Block mortal sims from walking around Forgotten Hollow without being invited.
  • Dark Meditation: Increases the time from 15 minutes to 60 minutes and increases the amount of energy the Vampire restores.
  • Neighborhood Protection No Vampires: Other neighborhoods are Vampire free (no more vamp walkbys or doorbell rings.)
  • Vampires Can Turn Anytime: Removes restrictions for turning. Now sims can be turned regardless whether they've been drunk from previously or not.
  • Weakness Point gains reduced: Reduced the points gain for weaknesses while leveling a vampire. This, in turn, means if you have fewer points to spend on weaknesses you have less of a requirement to have weaknesses. The default amount of points gained is 2 points.
  • Ask Permission successful: If vampires ask permission to drink it will always succeed.
  • VAMPIRES - Tutorial be gone: This means:
    - No more Drama Node for Vampire Home Invasion
    - No more Vlad creepy greeting, where he tells your sim: "Hello there, I just wanted to welcome you to the community that's a lovely neck you have there."
    - No more invite from a vampire like Caleb who invites your sim to check something out and then asks your sim if he/she want's to be turned into a creature of the night.
  • Eternal Night in Forgotten Hollow: Disables the sunlight from burning any vampires in Forgotten Hollow. There will still be a sunrise and sunset cycle but sunset starts immediately after the sunrise and does not affect any sims.
  • Vampire faster transformation: The vampire transformation takes much less time to complete.
  • Vampires - No Dark Form Change and Idle Animations: Vampires will change to Dark Form and back instantly. Vampires will not use hissing idle animation. No more "look at me, I am a vampire!" Idle animation.
  • Reduce Decay of Vampire Thirst Motive: Doubles the time it takes for vampires to get thirsty.
  • Vampire Powers : adds new Vampire Powers to the Vampire Pie Menu

Base game

  • Improved Lighting: Improves the lighting primarily indoors, and alters outdoor lighting a bit also. Indoors will be brighter than the default overall and Ambient light is spread throughout so walls will not be as dark and sims facing away from the light source will not be as dark. Sunlight entering through windows is greater than the default. Also the SS Ambient Occlusion is increased such that objects everywhere have a little more contrast and/or depth; the washed-out look of the entire game graphics is reduced a bit.
  • Stand still in CAS: sims of all ages will stand still in CaS instead of playing the animations while we are attempting to mold their body or face. Also when altering muscle or weight they will not use the reaction animation.
  • No intro: Removes the EA & Maxis Intro + "The Sims 4" Intro of every language.
  • No Leftover Parts from upgrading: Remove the leftover "upgrade" parts that are found during a repair action.
  • Work/Study Hard: Increases the performance 2.5 times than Normal.
  • No Autonomous Rude/Flirty/Enchanting greetings: Stop the autonomous rude/flirty/enchanting and any other annoying self introductions, but you could still direct your sim to do so. Compatible with Self-Configurable Autonomy!
  • Longer Age Lengths: Tweaks the age lengths of the YA, Adult and Elder stages to give your Sims more time to live their lives and a more natural and relaxed progression. 
  • Sleep All Night: Prevent a Sim from waking up because their Energy need is full. All Sims have a scheduled hour when they wake up naturally regardless of this buff timer. Also, Bladder and Hunger needs will still wake a Sim up if they get low enough. A Sim will not sleep through Go Work or Go to School auto-queued interactions, these will wake the Sim up as normal. Any action queued up by the player will wake the Sim up if the Sims energy is full, as normal. Finally, of course, canceling the sleep interaction will wake the Sim up.
  • Friendlier Ask To Leave: Tone down the overly harsh Ask to Leave interaction. The new animation played is Soc_Greet_NT_Wave_basic, which is the one used for Good-bye. Just smile and wave and wave.
  • Have Multiple BFFs: Removes the check for an existing BFF, thus allowing Sims to have more than one BFF at a time.
  • Easy Invite Ghost to Household: The relationship requirement to invite a ghost to join your household is the same as inviting a living Sim to move in.
  • Put Books Away: Will queue an action to put a book back on the shelf once a sim has finished reading.
  • No emotional deaths: Sims will not die of any emotional death.
  • Molding Clay Builds Creativity: Molding clay will build creativity for children.
  • Programming and Hacking payout increase: Sims get twice the payout for hacking and programming jobs.
  • Children Can Die Of Anything: Children can do of anything and will come back as ghosts just like adults.
  • No More Autonomous Phone Actions: Disables the autonomous actions, your Sim will no longer automatically browse the web or play games. Compatible with Self-Configurable Autonomy!
  • Smarter Baby Care: Tunes the autonomy of baby care interactions to make sims treat their newborns much more intelligently. 
  • Pizza hut: Changes pizza box, clothing and menus to pizza hut in the game.
  • Stuff Breaks Far Less Easily: Objects will only break 15% of the time now default was 67%.
  • No trait requirement for Skill Books: Makes it so that writing skill books on computers requires Writing level five (plus a high level of whichever skill the book is about), instead of the Professorial trait (aka Chronicler) that the Renaissance sim aspiration provides.
  • Rummage for Food" Unlocked: Unlocks the "Rummage for Food" interaction from the glutton trait, so it can be used by everyone.
  • Fewer Stalkbys: Tones down the amount of visitors (both neighbours and relationships) that are stalking the active household all the time. Also makes them wait no longer than 20 sim minutes for someone to open the door (instead of lurking on the front porch forever.)
  • Keep Books After Publishing: Will make a sim keep a copy of a book after the book is published. Self-written books in the sim's inventory which have already been submitted to a publisher or the literary digest cannot be republished and will be grayed out.
  • Eternal" and "Immortal" buyable traits: adds two new buyable traits to the game:

    Eternal: Sims with this trait do not age, but this does not prevent the Grim Reaper will lead them in other ways.
    Price: 6000
    Effect: Sims will not grow up
    Immortal: The name of your sim is automatically removed from the dreaded Grim Reaper tablet. Enjoy the eternal life!
    Price: 8000
    Effect: Sims will not die.
  • No free snacks: Modify the free recipes and add prices to snacks and drinks in the fridge and microwave and the campfire and the cooler no more free meals.
  • Less Food Spoil: Reduces food and drink spoilage lasts 24 hours.
  • Always Generate Insects: Insect spawners always generate insects.
  • Better Autonomous Homework: Children and Teens will complete their homework faster.
  • No Children at Nightclubs: Children will be prohibited from entering clubs and bars.
  • More Children/Teens at Library: you'll now see more Children and Teens (as well as Young Adults) visiting the library (and the museum). You'll also see less Adults/Elders.
  • More Columns in CAS: Increases the number of columns in CAS to 4. Also adds more swatch columns. NOT COMPATIBLE WITH LATEST UPDATE!
  • Longer Parties & More Guests: Allows your parties to last up to 24 hours and gives your ability to invite more guests.
  • More sims on lots: Increases the amount of sims that will appear on lots including bars, clubs, libraries, museums and any other community lots as well as neighborhoods walkbys.
  • CAS Details Enabler: will enable all of the skin and facial details in CAS without requiring testing cheats or CAS full edit mode. Unlock the following CAS menus for use anytime CAS is used:

    Bodies and Skin Tone
    Faces and Skin Tone
    Skin Details

    will work on new and existing sims. NOT COMPATIBLE WITH LATEST UPDATE!
  • No Free Books: Makes it so that when sims purchase a bookcase, they purchase a bookcase. And not a bunch of always the same books on top of it.
  • No Free toys: Makes it so that when sims buy a toybox they get a toybox. And not a 60§ toybox filled with 200§
  • Larger interaction Queue: Will increase the maximum value of the interaction queue from 6 to 10.
  • Smarter Autonomous Meal Sizes: Alters the autonomous meal cooking behavior in the game. The following changes are made:

    - If there are one or two sims in the household, a random choice is made to cook either a single plate or a medium
    (4 plate) meal.
    - If there are three or more sims in the household, either a medium (4 plate) or large (8 plate) meal will be
    - Enables more of the gourmet meals to be prepared autonomously (using the same rules as above).
    - Sims will never prepare just a snack for a meal unless they live alone.
    - As a safety feature in case no older sims are present, children can always prepare a snack but will choose to
    eat an existing proper meal if one is available. NOT COMPATIBLE WITH LATEST UPDATE!
  • More Logical Cooking: This is an overhaul of (almost) all of the base game cooking ingredients and recipes, to make cooking more logical:

    Group meals now require 4 / 8 times as many ingredients as single meals (no more party-size salads made from one tomato) They also cost 4 / 8 times as much. Snacks now cost money as well (albeit not a lot)
  • Party Anywhere: Allows you to throw parties at any lots in TS4. This includes:

    Lots of any venue type (including any custom venue types you have)
    Residential lots owned by Sims that are not part of the party
    Career lots (Willow Creek Hospital, Police Station, FutureSim Labs)
    Hidden lots (Sylvan Glades, Forgotten Grotto, Hermit's House, Sixam)
  • Visitors Now Spawning in Front of Venues: Sims will now walk to the venue from various spawn points in the
    neighborhood. When they leave, they will also walk to one of these "world spawn points," as opposed to disappearing right in front of the venue. This also means more Sims will be walking on the sidewalk, which makes neighborhoods more lively.  
  • Bartending & Bars Revamp: Fixes the issue with bartenders not serving drinks; drinks will be served normally most of the time.

    Ability of the bartender to Practice Making Drinks and Practice Bar Tricks is turned off. These were interfering with the making of real drinks and serving the customers. Your active sim tending bar can still do these from the pie menu.

    More drinks are added into the list of drinks which can be served. Instead of the one small yellow drink, 18 different drinks can be served.
  • Formal Outfits At Lounges: Sims at Lounge venues will be wearing their Formal outfit instead of Everyday. Also the active player sim will be changed into Formal. This doesn't apply for the bartender or entertainer.
  • No Monsters Waking Children: Stops the monster from waking the children up. You can still spray for monsters, you just don't have to worry about it constantly waking your sims up.
  • Custom Bar Drinks: add custom drinks to the Professional Bars. 
  • Stop Random Flirting: Your sims won't flirt with random sims just because they are flirty. your sims can only flirt with everyone they had first kiss or woohoo with. Even hated ex lovers.
  • Play Voidcritters For All Ages: Allows sims of all ages to play voidcritters on the Battle Station, both playing against other sims and training.
  • Increased limit for hiring: It is possible to hire some services, such as mixologist, entertainer and caterer. However it is possible to hire them only once per lot. This increased the maximum number of times it is possible to 99, then it is possible hire as many as bartender, caterer and entertainers you want.
  • Voidcritter Cards Stay in NPC Inventory: Rotational players may be disappointed to realise that Sims in other households will use random Voidcritters instead of the ones they own. Sims in other households will keep their Voidcritters, and you’ll be able to battle them while playing other households.
  • No More Running on Residential Lots: When at home, sims will no longer take to running around to get from A-to-B. NOT COMPATIBLE WITH LATEST UPDATE!
  • All Walkstyles Disabled: Disables all the walkstyles in the game (including the pee walkstyle and pregnancy walkstyles.)
  • Cooking & Ingredients Overhaul: Experience cooking in an all new way with brand new ingredients: eggs, milk, flour, cheese, bread, sugar, chicken, beef, pasta, and more! These new ingredients, as well as old ones, can be purchased through a new "Buy Ingredients" option on the fridge. You'll need to go shopping now that recipes require all ingredients! Each and every recipe was tweaked to have a more realistic set of ingredients.
  • Call Anytime + Relationship: Enables using the phone to chat or invite sims over at any time, day or night. phone chats will last longer (from 15 to 60 minutes). while chatting your relationship level will go up (if they don't dislike you and only up to a limit) but the relationship will go down for sims that are disliked.
  • Janitors on Community Lots: Adds a janitor NPC to community lots, similar to the ones in TS1. They will do all the cleaning and repairing (repairing is prioritized over cleaning). Useful if you're like me, who often let Sims spend days on community lots without leaving.

    Janitors are randomly chosen from any unplayed, unemployed Sims in your game (the higher their handiness skill is, the more likely they'll be chosen; if no Sims are eligible, random townies will be generated).

    They will work an 8-hour shift:

    8AM-4PM: female janitor
    4PM-12AM: male janitor
    12AM-8AM: female or male janitor.
    The purpose of gender-specific janitors is to make sure the bathrooms locked behind gender doors are always clean (since they can't get into restrooms for the opposite gender).

    The mod currently works for the following venue types:

    Karaoke Bar
    Arts Center
    National Park
    Center Park (Myshuno Meadows)
  • No More Welcome Wagon: Prevents Welcome Wagons from ever happening.
  • Toddlers have less nightmares: Reduces toddler nightmares to 20% (default is 50%)
  • Autonomous gardening: Makes those interactions (Water, Weed, Spray and Evolve autonomous to sims with plant lover trait also there shouldn't be any puddle anymore from watering. Stops sims from talking to plants unless instructed to.
  • PlantSim no cooldown + Trait: Alters the cooldown of the forbidden fruit buff, so your sim will stay a plantSim forever and doesn't turn back to normal after 5 days. will also add a visible Trait in CAS to make a plantSim without a forbidden fruit.
  • Plant Sim Interactions: Adds interactions to plant sims If you are a Plant Sim, you can now:

    Absorb Water (from puddles): Click on a puddle and click Absorb Water. Your Plant Sim should walk over, kneel down, and gain some Water until the puddle is gone. So now you can clean and fill your Plant Sim's Water Need at the same time.

    Poison Kiss: Found under the Mischief category. Can only be used on/by Teen and older. Does a Blow Kiss animation and then the receiver falls asleep, tranquilized for a bit.


    Discuss Plants with other Plant Sims. Found under Friendly.
    Discuss Eco-Friendly Alternatives with other Plant Sims. Found under Friendly.

    Finally, plant or non-plant sims can Compliment Leaves of sims who are Plant Sims (found under Friendly).
  • Housewarming Party: Turns the Welcome Wagon into a Housewarming Party. Now instead of Neighbors your Friends are coming over for a little Housewarming Party. They will bring tasty Chocolate Cupcakes with them lasts 4 hours.
  • Always FreeBuild: Enables building on special lots like the Police Station, Hospital, and Police Station. It also unlocks all career-locked objects by default and allows you to do all this building at no cost to you.

    When editing the career lots, do take extra precautions as deleting or modifying the wrong items can hinder career progression. Players assume all responsibility when editing these lots.
  • No Strangers knocking at your Door: Now instead of Strangers Sims who you have met and have a Friendship min value of 10 are going to knock at your door.
  • Ghost needs removed: Removes the Bladder, Hunger, Tiredness, and Hygiene needs from ghosts.
  • More Servings Options & Better MealTime Menus: New Servings Options via the cooking and gourmet cooking Menus of stoves.
  • Sorcerer and magic: Lets your sim become a Sorcerer and use spells.
  • No Inappropriate Family and Friends: Basically takes the functionality of the "Always Welcome" trait and expands it to other types of relationships, allowing you to cook, shower, and sleep over at another Sim's house as much as you like. Disables the embarrassed buff when Sims walk in on a good friend/BFF or family member using the bathroom. By default, only romantic relationships are affected.
  • Teens Drop Out of High School and Get a Real Job and adult jobs for teens: Your teen Sims stop going to High School once a Sim that reaches grade F automatically stop going to school. Your teens will be able to join all the base game careers in addition to the regular part time jobs.
  • No Tiny Harvests: After harvesting the Harvest is no longer so tiny.
  • Forbidden Fruit fills Hunger Motive of PlantSims: The Forbidden Fruit now fills the Hunger Motive of PlantSims.
  • Emotional Inertia: Sims' moods now have inertia. Moods become more resistant to change, and can last beyond the original moodlets that caused them. It can now take a sustained effort and multiple points of another emotion to change their mood.
  • Unlock Doors for chosen Sims: Adds a SimPicker to the Unlock Door Pie Menu.
  • Flirtatious Interactions Always Available: This Mod detaches the following Interactions from the "Flirty Mood" or Having the "Romantic Trait".
    Be Enticing
    Offer Rose
    Sexy Pose (Not autonomous)
    Make a Flirtatious Joke
    Tell Dirty Joke (Not Autonomous)
    Send Flirty Text (Not Autonomous)
  • Career Socials unhidden: Unlocks all career socials from all jobs without needing the job.
  • No Autonomous picker: stops Children/Toddler to autonomous choose an Adult etc. to play Dollhouse with, watch TV with & Dance with. Compatible with Self-Configurable Autonomy!
  • Faster eating and drinking: Reduces the time it takes sims to eat and drink. Instead of sitting and talking or watching TV or any number of other distractions, Sims will actually get on with the business of eating and drinking. Other activities are not stopped completely. Sims with still chat with each other. They will just do it less. Also, when they do eat or drink they can take several bites/gulps in a row without stopping to do other things.
  • Watch Movie and Be Quiet: Disables Small Talk for Sims who are watching a Movie or waiting to Watch a Movie. 
  • Phone Replacement - Samsung GALAXY S8 GOLD:

    Bright in the dark screen
    Thin body, won't look chubby on your sims' hands like the default one does
    Glossy finish, small details
    Actually curved edge screen, design based off completely from the original phone.
  • Pissed off: changes ALL angry text in the game to Pissed off!
  • Sims can pee in the shower: sims with certain traits will relieve their bladder in the shower based on the bladder motive levels.
    These are the traits that determine which sims will relieve their bladders in the shower:

  • Self-Configurable Autonomy: Allows players to alter the autonomy for actions in the game, while it is running. Changes take effect immediately, there is no need to exit and reload the game!
  • CAS Lightning Overhaul: Improves the lighting in CAS

    Lighting similar to EA renders.
    Ideal for producing render-like CAS screenshots.
    Removes the blue/green backlights.

    also enables white CAS background + shadow enabler.
  • Set Filters on Paintings by Reference: adds that Set Filter menu to all sim-created paintings. It won't do anything on a regular crafted painting, but when used on a paint by reference one it allows you to set any of the available filters quickly and easily. It will even work on a painting by reference that was created before installing the mod and the change will persist even if the mod is removed.

    Also added a new interaction to allow setting the filter back to the "Painting" style should you end up deciding you liked that better.
  • No wrench icons on swatches: removes all wrench icons on all swatches in CAS.
  • No fading ceiling lights: Stops ceiling lights fading when you zoom in.
  • Revamped Plantsims: plantsims will now

    1. When plantsim pollen they grow weed/flower under them.
    2. A plantsim cure is added (super spice), drink the cure to get back to normal human.
    3. Plantsim motives are now water,sunlight,fun and social
    4. If your sim turned into a plantsim there is no time limit for him/her to revert back.
    5. Your plantsims are not limited to one haircut anymore, choose and pick.
    6. A leafy haircut is included in the mod.
  • Paint From Reference Anywhere: adds the ability for all three of the base game cameras to stage a Paint From Reference painting. These cameras, the Barely Better, Appreciably Average and Crystal Clear Digital Camera, are available for purchase in Activities and Skills / Creative from build-buy mode.

    A blank canvas will be created in the Sim's inventory after taking the photo and this canvas can then be placed on any standard easel and resumed to complete the painting. No easel is required on the lot where the photos are taken, so your Sim can just travel home once they've prepared the canvases they need and start painting in the comfort or squalor of their own home.

    Usage Details and Notes

    The screenshots in the mod description demonstrate the process of using this new feature, but here are some notes of community interest.

    The camera quality, or Sim's photography skill, do not affect the outcome of the painting. So unless your Sim is interested in doing photography as well, simply purchase the cheapest camera available (Barely Better Digital, 85 simoleons).

    The Sim's painting skill affects the outcome of the painting normally, and a minimum painting skill is required in order to use the Paint From Reference.
    The final painting is compatible with the Set Filters on Paintings by Reference mod.
    Any downloaded custom content cameras or easels should work fine with this mod as long as they utilize the standard object tuning from the base game. If they are tuned differently then they should continue to work as they did but will not benefit from this mod.
    This mod does not alter or change the ability for Sim's to use an easel to Paint From Reference in the ordinary fashion.

    Known Bugs (nothing Major, but Noteworthy!):

    If you cancel the photo capture with the "X" in the upper corner of the camera view then the canvas will still be created, however it will be truly blank. You can place that blank canvas on an easel, but the Sim will simply paint white on white. There's no accounting for artistic taste though, so that blank painting could still end up being a masterpiece worth thousands (or suitable for proudly framing and displaying)!
    There appears to be a bug in the user interface for the game which causes the photo data to sometimes come out of sync with the photos and paintings in the game. A user of the Set Filters mod noticed a similar issue when using that mod, so I believe the issue is within the base game itself, particularly as that mod does not alter the actual photo taking process at all. What I have noticed in my testing of this mod is that sometimes after cancelling a photo as mentioned in the previous bug, outdated image data can be applied to the next image taken. In this mod I've only seen it change the thumbnail which can appear on the canvas in the Sim's inventory, but the actual painting has always seemed to be correct. Your results may vary though, and so it is best to never use that "X" to cancel a paint by reference process. It is better to take the photo and then through the canvas away without painting it.

    The script used in the mod is written to be very resilient. It's not future proof, but it should be future safe -- allowing your game to continue running until you can update or remove the mod.
    If an error is noticed by the mod during startup it will log an exception and not add the Paint From Reference to the digital cameras, but the game should continue to load and paint from reference continue to work at easels.
    If an error is noticed by the mod while taking a photo, it will log an exception and restore the overridden script from the game. The game will continue to run, and photography and paint from reference at an easel will again function normally.
  • No Romantic Rejection: with this your sim never getting rejection again with any romantic interactions.
  • Less Annoying Return to Lot: lowers the threshold from 50% to 95%, so that only sims who are severely in the red with their needs will return to their home.
  • Mermaids: Your sims can become mermaids with a new look and features

    How to become a mermaid
    First of all, you need to buy the "The Queen of the Mermaids" statue, which costs §20.000. After you bought it, you'll have two interactions available:
    - The typical "Observe" interaction, present in every statue.
    - "Remember the "Queen's" legend", where the sim will start to look down, trying to remember the legend of this queen. After they've remembered it, there will be two possible outcomes:
    = Fail: The sim will find the legend boring and fake, and thus will receive the "Boooring..." (+3 bored) buff which will last 24 hours straight! With this buff, the sim will not be gifted by the queen because of their skepticism. Once the buff runs out, you can retry again.
    = Success: The sim will find the legend very sad, and so they will receive the "This is so sad..." (+3 sad) buff, which will still last 24 hours, but after it passes out, the queen will acknowledge their caring attitude, and will grant your sim's (and your) wish! After that, their legs will start to glow, and scales will appear there, all followed by the "New Scales!" (+8 happy) buff.

    Features of the Mermaids

    Hydration need:
    - Let's start with the hydration need, which will replace Hygiene. This need can be filled by swimming in the pool, taking a shower, taking a bath, going on a water slide, etc.
    With advantages though, come disadvantages because the Hydration need decays much faster when staying outside during daytime! Normally you'd have to spend most of your time near water sources but, to make things easier, I made sure that everytime they use water and then they don't use it anymore, the "Hydrated" (+2 Happy) buff, which lasts 4 hours, will appear and will slowly fill the hydration need. If a mermaid doesn't care about their hydration they will pass 2 stages before dying:
    = The first buff to appear when low on hydration is "Chapped" (+2 uncomfortable), which will make the sim to have a "pretty dried" skin. They will also walk slowly.
    = The second and last buff is Dehydrated (+50 uncomfortable), where the sim will almost nearly die. They will have a "very dried" skin and will be unable to use the pool.
    After the mermaid passes these two stages, they will die from dehydration. So take good care of your scales, or else...

    Scales and Tail:
    - Mermaids have the ability to change the color of their scales! You'll just have to select the color under the menu "Change the color of your scales" in the Mermaid pie menu.
    The tail, of course, will follow the same color scheme of the scales. There are 6 colors in total. Another thing with the tail, is that they appear only in some specific locations during specific actions!
    For ex. Mermaids won't have the tail when they are in the shower, but they will if they are in a bathtub. When a mermaids jumps in the pool it might take a bit for the tail to appear, in case it won't, do "swim laps" and see if that works.

    Singing ability:
    - Mermaids have one more interaction, that is "Sirens melody", where the sim will sing some notes very briefly. This has effects on other sims (from teens to elders), in fact they will have the "Such a Wonderful voice..." (+8 flirty) buff which lasts 4 hours. Not only when they observe the mermaid, they react by doing a "melted" animation, but they will also accept almost every flirt from the mermaid.
    FOR WHO HAS CITY LIVING: Mermaids develop the singing skill MUCH MUCH faster (like, in just 1/2 minutes the mermaid has level 10 in the singing skill). And also, the sims who look or stay near the mermaid while is singing (even when they sing in the shower or sing at a karaoke), will have the same reaction they have when they hear the "Sirens Melody".

    Other notes
    - If Children and childish sims see a mermaid, they will have the "Wow! A Mermaid!" buff (+6 happy) (In the future, a reaction will be created for them)
    - Mermaids's autonomy has been slightly modified. If there's a chance, they will jump in the pool, or will take a shower.
    - Mermaids are smooth talkers, so if they flirt with a sim, their romance relationship will receive a small but effective bonus.
    - Mermaids have wonderful and mythical voices, so they won't talk like normal sims. NOT COMPATIBLE WITH LATEST UPDATE!
  • Chargeable Robots and Hybrids: Includes 4 Traits Robot, Hybrid (half human half robot), Robot Lover (loves robots), Anti-Robot (hates robots.) Location of trait: Lifestyle (robots and hybrids.) Location of trait: Emotional (Anti-robot, Robot lover.)

    Ages: Child-Elder
    Fill your sims community or home with these amazing robots! They have access to Wifi at all times and are completely wireless! These robots do not age or die since they aren't human at all. They are programmed with human like emotions but do not require basic human needs such as: hygiene, bladder, and hunger. Since they are connected to wifi at all times it can also be dangerous for them because of viruses! But don't worry these robots can protect themselves from everything..well except water! They are waterproof to an extent but not completely so keep your robot out of the water and if you don't their system will shut down to protect itself. Do NOT panic if your robots system shuts down! Soon as they get back up you can charge them right on the charging station.

    Ages: Toddler-Elder
    These sims are half human and half robot so you will have to keep that in mind. These sims have access to Wifi at all times just like robots. They are completely wireless. They do age and they do die since they are still half human! Speaking of still being human...they still require the basic needs but if you don't really want to deal with that you can just charge them.
    (Charging is painful since they are still half human.)

    Ages: Child-Elder
    Location of trait: Emotional
    These sims hate all types of robots they think they are really creepy! They believe in a world WITHOUT robots. You should probably keep these sims away from any hybrid or robot. Did I mention they also can't stand anyone that could possibly LOVE robots?

    Robot Lovers
    Ages: Child-Elder
    Location of trait: Emotional
    These sims love robots almost more than anything. They believe that robots are beautiful pieces of art. They can't stand anyone that doesn't appreciate robots so you should probably keep them away from the "anti-robots" crew.

    Charging Station: You can now charge your robot and hybrid sims. It will refill every single motive every single time unless you have a virus. Sometimes sims will randomly charge on their own without the charging station.

    Intelligence System: You can always access your intelligence system. Its like having a cheat sheet to everything in life. Robots are already intelligent but if you want that extra boost then go ahead and activate this system! If you want to activate the intelligence system use the "browse the web" interaction on ANY device.

    Cleaning System: Activated when the robot is cleaning.

    Repair System: Activated when the robot is attempting to fix or is fixing something.

    Waterproof System: Please read this very carefully. When I say "waterproof" I mean the robot can get their hands a little wet. Robots and being inside of a body of water DO NOT MIX. Don't worry though these robots are programmed to shut down before they can even reach water damage level. I forgot to mention hybrids..they will be perfectly fine they are still HALF human.

    Viruses: You are probably wondering..why is this an feature. Its not its just I have no where else to put this. Its very obvious what this does but in case if you don't know its a virus. This is a huge disadvantage to being a robot or half robot. When you get a virus you can not use your charging station or intelligence system.

    Autonomy: Don't worry i'm not going to mess with your "game settings" I mean something completely different. Your sims..*coughs* your robots and hybrids will be capable of randomly CHARGING all on their own without the charging station. They can also activate any of their systems whenever they want.

    Toddlers (Hybrids): They only have an intelligence system. They can not charge but they will want to and attempt to do it. They are toddlers they can barely even walk.

    Children: They can only charge by napping other than that they have every feature.

    Teen-Elder: They can only charge using the station other than that they have every feature.

    Charging Station Beds (Base Game)
    Robophobic PC - When a robophobic sim logs into this PC it allows them to plant viruses on nearby robots and hybrids.
    (Must have level 2 programming skills before using this PC.)

    Robophile PC - When a robophile sim logs into this PC it allows them to charge nearby robots and hybrids.
    (Must have level 4 programming skills before using this PC.) NOT COMPATIBLE WITH LATEST UPDATE!
  • Fairies: Yes, you can now control a new occult, that is the fairy life state. Fairies have some changes and bonuses:

    - They have a pair of wings and pointy ears.
    - They have 1 new interaction, that is "I Can Fly!" (Interaction [not animation] from the Sims 3 Supernatural) where they'll fly around increasing the fun need.
    - Most of the time, they won't walk, but fly! (NOTE: They will walk when feeling bored, uncomfortable and energetic. They will also walk if they have a custom walkstyle! So make sure to give them the default walkstyle in order to fly!)
    - They will perform a special idle animation from time to time.
    - Their fun and social will drop slightly faster than normal.
    - The Mischief skill now develops MUCH faster! Fairies are really mischievous!
    - They will occasionally have two buffs:
    = "Feeling Playful" (+3 playful)
    = "Where's the fun?!?" (+4 Bored)
    - Children, Childish and Insane sims will continuously react when they see a fairy receiving the "Wow! A Fairy!" (+6 happy) Buff for 6 hours (NOTE: After the buff expires they will have it again if they see a fairy again)
    - They will have sparkles behind their back! (NOTE: They might disappear sometimes, but don't worry they will re-appear if you change the lot or go in CAS)

    How to be a Fairy
    - Receive the fairies's blessing by pleading the fairies from the "Fairies's tree" (The trait will add to the others, instead of taking space, THIS IS THE ONLY METHOD)
    - Children and below can't be fairies.

    the "Fairies's tree
    A legend says that this tree was watered by a fairy queen's tears, and now is protected by fairies, who will curse or bless (your point of view) any sim who will plead to this tree by turning them into fairies as well. Why would the sim plead for a tree? Well some sims say that the tree brings a lot of fortune! Of course, this is all just a legend... Or not...? Who knows!
    It can be found in build mode, in the "trees" section.

    -What can you do with this tree?-
    This tree has 2 interactions on it! :

    - They can "Contemplate the tree", this will lead the sim to observe it…. Obviously!
    - They can "Plead the fairies" and this will bring the sim to transform into a fairy after praying. BE CAREFUL THOUGH! A fairy cannot return into a human, so choose wisely...

    Fairies are now capable of using some magic abilities! First of all, there are Auras:
    - They can cast between 5 magic auras, that are Aura of Soothing, of Body and Mind, of Creativity, of Discomfort and of Idiocy.
    = Aura of Soothing (+20 Happy)
    Will make sims very happy, it will highly increase their fun and social needs, and will receive a boost in social skills.
    = Aura of Body and Mind (+10 Focused)
    Will make sims learn the logic and fitness skills much faster!
    = Aura of Creativity (+10 Inspired)
    Musical and Artistic skills will be learnt much faster!
    = Aura of Discomfort (+10 Sadness)
    The exact opposite of the "Aura of Soothing", it will highly decrease the fun and social needs and learning abilities is a bit harder.
    = Aura of Idiocy
    Sims won't learn any skill and everytime they interact with someone, they'll be automatically enemies! (Because sims will think they're too stupid to talk too) So If you want your sim to learn an ability or to have GOOD RELATIONSIPS, then don't use this aura (Obviously!).
    If you don’t want the sims around you to have auras, there’s an interaction, that is ”dispel near auras” which will remove the aura from the sims near the fairy (and the fairy itself).

    Magic Energy
    Everytime a Fairy casts an aura they'll receive the "Out of Magic Energy" (+6 dazed) buff that lasts 6 hours!
    What are the consequences of this buff? Well, you cannot use any magical ability except one interaction that I'm gonna talk about below.
    If you don't want to wait for the buff to expire you can do a "Recharging Meditation", an interaction that will appear only if you're out of magic energy! Doing this, your sim will sit on the ground, and focusing on gaining magic energy.
    The meditation brings an advantage and a disadvantage:
    = Advantage: You'll receive the "Full of magic energy" (+4 Energetic) buff, that will last 2 hours. What is the advantage of this? Well, during the presence of this buff, you are able to cast any aura, without receiving the "Out of magic energy" buff.
    = Disadvantage: Once the buff expires, everything goes back to normal and you'll receive the "Out of Magic Energy" buff everytime you cast an aura. What's the disadvantage? If you receive the dazed buff, you won't be able to meditate again BUT you'll have to wait 5 in-game hours in order to do that again.

    Colored wings
    Fairies will be able to change their wings's colors! The options available are:
    Default, Black, Yellow, White, Red, Pink and Green. NOT COMPATIBLE WITH LATEST UPDATE!
  • Genie Mod:
    A new and dusty lamp!-
    A brand "new" object can be found in buy mode and It's called the "Ancient Dusty Lamp". It can be found in the Decorations section. This lamp cherishes something or "someone" mysterious inside and the only way to find out, is to rub out the dust on it. Given this small description, let's see what you can do with this object! You can:
    - Put it in your inventory: It shouldn't be difficult for your sim to carry such a little lamp.
    - Inspect the lamp: Your sim will wonder what could be the mistery inside this lamp... Or it will probably comment about it's cleaniness... Once your sim has finished inspecting it, they will no longer be able do that.
    - Rub the lamp: Your sim will kneel before the lamp, and will give it a lil'rub. Once they've finished the interaction, congratulations! You will finally have your genie! The genie will stay on your lot for about 5 hours. Don't worry if she leaves, just rub the lamp again and before you know it, she will be back. It's necessary to put the lamp on the floor to do this interaction, otherwise the animation will look weird.

    -Becoming a Genie's Master-
    After you have summoned the genie, you will become her master and nobody else will be able to ask for a wish to be granted other than the sim who rubbed the lamp. After your sim has finished the wishes, it won't be able to rub the lamp (neither if you buy another lamp) for about 2 days.

    -Genies: wishes or tricks?-
    Now that you have a genie, you can ask her to grant several wishes. Though their outcome may not be always positive. That's right! Genies won't be that innocent this time! There is 40% chance that your wish will be actually be a trick from the genie. Now, let's see what the wishes and their outcomes are:

    Wish for Happiness
    Positive Outcome: Your sim will have the "Happiness!" (+10 happy) buff which will last for 1 day. This buff may result in a backlash, making your sim die whenever it feels playful!
    Negative Outcome: Your sim will have the "Why can't I be happy?!" (+10 sad) buff which will will last for 1 day.
    Once this wish has been granted, you'll have to wait in order to wish for it again.

    Wish for Wealth
    Positive Outcome: Your sim will have the "Simoleons, Simoleons, SIMOLEONS!" (+8 happy) buff, and it will receive between 80K and 100K simoleons!
    Negative Outcome: Your sim will have the "Where are my simoleons?!?" (+8 uncomfortable) buff, and it will lose 100K simoleons.
    Once this wish has been granted, you'll have to wait, in order to wish for it again.

    Wish for World Peace (Instable, mean or evil sims aren't able to ask for this wish to be granted)
    Unique Outcome: Your sim will receive the "Peace and love!" (+8 happy) buff which lasts 6 days. The buff will be spread to every sim in and outside the lot and, If you make your sim travel, every sim near and far the community lot will receive this buff. The sims who have this buff will walk happily and will have more success in friendly interactions. Once your sim's buff expires, they will not spread the buff again.

    Wish for World Misery (Only instable, mean or evil sims are able to ask for this wish to be granted)
    Unique Outcome: Your sim will receive the "Misery and Discomfort!" (+8 energized) buff which lasts 6 days. The buff will be spread to every sim in and outside the lot and, If you make your sim travel, every sim near and far the community lot will receive this buff. The sims who receive the buff through your sim will be angry instead of energized and they'll have less success in friendly interactions. Once your sim's buff expires, they will not spread the buff again.

    Wish for Romance
    Positive Outcome: Your sim will have the "Cupid's Arrow" (+10 flirty) buff which will last for 1 day. With this buff, your sim will have more success with romantic interactions.
    Negative Outcome: Your sim will have the "Is Cupid blind?" (+10 tense) buff which will will last for 1 day. With this buff, your sim will have less success with romantic interactions.
    Once this wish has been granted, you'll have to wait in order to wish for it again.

    Wish for Youth (Only Adults and Elders are able to ask for this wish to be granted)
    Positive Outcome: Your sim will return to the previous life stage and have the "Smooth skin!" (+10 confident) buff which will last for 1 day.
    Negative Outcome: Your sim will advance to the next life stage and have the "Wrinkles! Wrinkles everywhere!" (+10 uncomfortable) buff which will last for 1 day.
    Once this wish has been granted, you'll have to wait in order to wish for it again.

    Wish for the genie's freedom
    Unique Outcome: The genie will be free from the lamp's imprisonment and will no longer grant wishes. She will re-gain her lower body part and, after some time, they will change their look casually. She will not become part of the family automatically, It's up to you to decide whether she becomes part of your family or not.

    -Freed Genies abilities-
    So you decided to make the genie part of your household? Perfect! So expect for them to have these abilities:

    Summon food
    You can summon various types of food, like Grilled cheese, Salmon, Lobster Themidor, etc. The quality of the food depends on their mood. So I highly suggest that you to keep your genie happy.

    Magically clean sim
    When clicking on other sims, the genie will have the ability to clean sims. They will clap their hands, and the targeted sim will glow a lil' bit, raising their hygiene need. Also, they'll receive the "Magically Spotlessly Clean" (+4 confident) buff which lasts 3 hours. NOT COMPATIBLE WITH LATEST UPDATE!
  • Candle Making: candle crafting station with a custom skill, 30 new candles and numerous buffs (50 +)
    1. Candle crafting Table

    Name - Candle crafting table
    Price - 750 simoleons
    Location - Entertainment >Activity
    Presets - 7

    2. Candle making Kit

    Name - Candle making kit
    Price - 25 simoleons
    Location - Misc Appliances
    Presets - 3

    3. Candles

    Not present in the catalogue but can be found by searching for 'Candles' in debug mode

    3. Interaction - details

    1. Candle making Table - Craft Candle

    --- opens up a recipe picker menu from which you can select the candles to craft

    --- At level 1, only the plain candle is available for crafting.

    --- As the Skill progresses, more candle recipes are unlocked

    2. Candle making kit - Open box

    --- Using the interaction will give 5 of any of the following ingredients - Wick, Dye, Glitter, Wax ( chances are low)

    --- Equal chance of getting any one of the above

    Skill Books

    --- 3 skill books -

    1. CandleMaking Vol 1: Waxing and Waning

    2. CandleMaking Vol 2: Get Fired

    3. Candlemaking Vol 3: Lets Get Lit

    --- Custom thought bubbles

    --- Can be bought from the bookshelf

    Candles - Names, Interactions, Buffs

    -- Can be crafted
    -- Can be sold from the inventory
    -- Can be sold from the city living Sales Tables
    -- Can be obtained from the Buy mode catalogue after turning on debug and then searching by 'Candle'
  • Simbay: Simbay is our new unique Selling Service where you can submit all your crafted Items and Artifacts. Highly valuable Masterworks and Treasures get a 25% bonus.

    How to use the  Service:

    Via our easy to use Online Service at Computers (under Web Pie Menu – the Items must be in your Inventory).
    You can submit four Items within 24hrs.
    After submitting four Items you’ll have to wait until your Account is reopened.
    We’ll notify you when your Account is open for Submissions again. We charge a service fee and sales commission of 10% which will be deducted directly from the estimated retail price.

    So far we accept the following Items:

    Self crafted Woodwork (Poor Quality Items can not be submitted)
    Self crafted Paintings (Poor Quality Items can not be submitted)
    Artifacts & Treasures
  • SimDa” Dating App (Requires the FFM from super nude patch!) SimDa” Dating App can help you find your true love, have adventurous Blind Dates or hot One Night Stands
  • Enhanced aliens: Brand new abilities for the aliens

    Now aliens can do some new interactions! You are able to see them already by clicking on other sims and selecting the "Alien" menu. Under this menu there are 4 new interactions:

    - Bio-Boost sim: Your alien will Increase some needs of the targeted sims, sacrificing theirs. The alien will receive the "Boosting another" (+3 Dazed) Buff and the targeted sim will receive the "Being Boosted" (+3 Energetic) Buff.

    - Bio-Drain sim: This is the opposite of the previous interaction, your alien will decrease some needs of the targeted sims, improving theirs. The targeted sim will receive the "Being Drained" (+3 Dazed) Buff and the Alien will receive the "Draining another" (+3 Energetic) Buff.

    The buffs will last 1 hour and the bio-boost/bio-drain interactions will not be available is it already happening with a sim.

    Then there's the "Mind Control" sub-menu which brings two interactions:

    - Order to Clean: Your Alien will command sims to clean the house, without making them worry too much about themselves.

    - Order to Repair: Your Alien will command sims to Repair all of your broken objects, without making them worry too much about themselves.

    In both cases the targeted sim will receive the "Following Orders" (+10 dazed) Buff which will run out in about 4 hours.

    -A new need to take care of-

    Now aliens have a new need, Which is called "Brain power". This need will decrease periodically over the time, but it will be veeeery slow to decrease completely...
    Unless you use your powers! The need's maximum point is 100 and powers, depending on which one, will decrease the bar.

    Here are the powers "consumption" points:
    - Analyzing and empathizing with other sims will withdraw 15 points.
    - Transmuting metals and Bio-draining sims will withdraw 30 points.
    - Reviving dead alien pets and bio boosting a sim will withdraw 40 points.
    - Commanding sims will withdraw 60 points
    - Lastsly, erasing a sim's memory will withdraw 80 points!
    When it gets low, the buffs will be the same as the tired buff, but theiy will have different text.
    How can you recover brain power you ask? Just do a nap on a sofa/on a bed/wherever ya want, make them focus a bit in their sleep, and then (when some alien symbols show up) they'll start to recover their precious alien energy. If you won't think about that, aliens will automatically do a nap on the sofa. If the bar is too low, they'll pass out.

    -How to unlock these new functionalities?-

    There are two specific methods on how to do it:
    The First (Manual method, available for grown aliens): Grown up aliens don't have the new abilities just yet. To unlock them, you'll have to go to the rewards menu, and buy the first trait named "Enhanced Alien Abilities", which costs 0 points.
    The Second (Automatic method, available for alien children): You just have to wait for them to grow up into teens, and they'll develop their powers just by doing that! NOT COMPATIBLE WITH LATEST UPDATE!
  • Zombies:
    How to become a Zombie?-

    To receive the zombie curse you'll have to interact with any sim's grave, which will have a new interaction that is "Disrespect the dead" (For ghosts is "Mock the reaper"). Once you click on that, your sim will begin to mock the reaper's job in front of the grave, if the reaper is on the current lot, they'll be upset about it and will have the +5 angry "Someone mocked me!" buff which will last 5/6 hours. After they're done, they'll receive a +4 tense buff called "Disrespected the dead" ("Mocked the reaper" for ghosts) which will last 1 and half day. At this point, your fate is inevitable UNLESS you beg the reaper: To beg him, you have to interact with the grave again and select the "Beg the reaper" interaction. The outcome is dual, you'll have a 50/50 chance to be saved, however even if he spares you from the curse, if you'll receive it again you won't be spared another time. After the buff reaches it's ending, your sim will become a stinky brain-eating zombie.

    -What features does a zombie have?-
    First of all, when a sim becomes a zombie, they won't feel any emotion (Although they will be shown on their face), instead they'll have the "Zombified!" (+1000 asleep) buff. Also they cannot die! So the only way to get rid of a zombie is by deleting the sim/remove the zombie trait and the Zombified buff with cheats!
    Let's continue with the needs:
    - The fun and social needs are completely gone;
    - The Hunger need will be replaced with the Brains need, which can be replenished by (you guessed it) eating brains, when this need it's too low, the zombie will run instead of walking and your energy will drop slightly faster. The buffs involving the brains need when it's too low are "Braaaaiiinns..." (+2 angry) and "BRAAAAAIIIINNS!" (+50 angry);
    - The Hygiene need will drop much faster, they'll be stinky after a lil' while. Zombies won't care to take a shower or anything like that (also the buffs your sim would usually receive when they are dirty are gone, since they really don't care about their hygiene).
    Now, it's time to answer the question "How do I feed my zombie sim"?
    To feed a zombie, you'll have to get your zombie brains. To have them you'll have to attack a HUMAN sim, and you can do that by selecting the "Braaaaaaaiiiiiiinnnnnsss!!" interaction (You don't have to meet the sim you want to attack to perform it) on them. (Note that it won't be possible to attack children, toddlers, babies, ghosts, vampires nor the grim reaper) Once you do that, the zombie will go near the sim and bite them (everything will be covered in a black cloud). When they're finished, the targeted sim will become a zombie, and there will be a fresh and delicious
    brain on your zombie's inventory.
    And let's finish by saying that Zombies won't be able to learn anything.

    -How do the sims react when they see a zombie?-

    There will be two different reactions:
    - Sims will receive the "HELP! A ZOMBIE!" (+8 tense) buff. Then they will try to stay away from it, and then they'll freak out asking for help.
    - Insane, Mean and Evil sims will receive the "HUH? A ZOMBIE?" (+8 confident) buff. Then they will laugh at the zombie. Some might get near it.
    (They are the easiest prey to be honest.)
    - Vampires, The grim reaper and ghosts will not have any visible reaction on the zombies, but they can't be attacked, so this doesn't advantage the player. NOT COMPATIBLE WITH LATEST UPDATE!
  • werewolf mod: A new occult: Werewolves. How can my sims become one?

    There are 4 ways to become a werewolf:
    - The first is given by an object from buy mode. It’s called the “Special Treasure Map”, which is actually a replacement to "History of the World, Print 3" painting.
    Here you need your sim to do the “Inspect the map” interaction. Then your sim will receive a buff called “A treasure huh?” (+3 focused) which lasts for about 4 hours. This buff allows you to perform the “Explore the deep dark woods” by clicking on your sim. This interaction is available only from 20:00 to 5:30 while your sim has the focused buff active. If you decide to explore, your sim will go outside your lot and have a "rabbithole" adventure.
    The adventure lasts 3/3 and a half hours. Once your sim comes back, they will have the first stage of the werewolf curse. After this "trauma" they won't follow the instructions of the map anymore and can only view it. Vampires, Skeletons and the Grim Reaper refuse to inspect the map, saying that they don't need it.

    - You can create a toddler/child with the werewolf trait from CAS (The animation when selecting the trait looks weird on children). When they grow up into teens their powers will be awakened and they’ll start turning into their feral form every night. The trait is available to teens too, but DON’T SELECT IT, as It will not give you any werewolf power. Note: You'll need to use the birthday cake!

    - You need to have a selectable sim who has been cured from lycanthropy.

    - You need to have a selectable werewolf sim who has reached the max of the "lycanthropy" skill. Click on the sim you want to transform, select the "Werewolf" pie menu, and click on the “give cursed bite” option. After the werewolf has attacked the targeted sim, they will pass out and after that, they will have the first stage of the curse.

    -Cursed bite stages-
    There are 4 stages of the curse before becoming an actual werewolf:
    - After the "rabbithole" adventure or the attack from a werewolf, the sim will have the first stage of the curse. It will be a buff called “Recent Bite” (+10 Uncomfortable), which will give the sim some bloody scars all over their body, their left hand bitten, and an occasional idle animation where the bitten hand will "pulse". The buff lasts for about 6 hours.

    - After the first buff expires another buff will spawn. It's called “So much pain!” (+20 Uncomfortable), which will give the sim a "cleaned" version of the scars, and the same idle animation as the first stage. The buff lasts for about 4 hours.

    - The third stage will be another buff called “Temporary Amnesia...” (+30 Dazed), which will give the sim a more healed and transparent version of the scars (but the bite is still noticeable) and a different idle animation. The buff lasts 3 hours.

    - The fourth and final stage will be a buff called “Ferocious Behaviour” (+1 Embarrassed), which will remove all of the scars from the body (except the bite) and will give the sim another occasional idle animation. It lasts 3 hours.

    After these stages you’ll need to wait 20:00 (18:00 in Forgotten Hollow) for your sim to turn into a werewolf.

    -Werewolf appearence and transformation cycle-
    Every night, at 20:00 (18:00 In Forgotten Hollow), your sim will transform into a werewolf, and you can already notice some changes in their appearance:
    - They’ll have a muzzle.
    - They’ll be more muscular.
    - They’ll have a deeper voice.
    - They’ll have long paws (which will be covered by socks if they have them.) and a tail (which tends to bug with some bracelets)
    At 7:00 the werewolf will turn back to normal.

    -Lycanthropy skill and abilities-

    Werewolves will not have all of their abilities just yet. To unlock more abilities you need to advance in the new skill called "Lycanthropy". Let's see what each level brings:
    At Level 1 they can:
    - Hunt for food, which will make them disappear from the lot for about 3/4 hours. Once they've returned, they'll have 2 raw foods on the inventory. THIS INTERACTION IS NOT CANCELABLE SO USE IT ONLY IF YOU WANT TO.
    - Howl at night (from 20:00). This interaction will make other sims react: Werewolves will howl too and other sims will be surprised by the werewolf.
    - Growl at other sims. The reaction will vary depending on the targeted sim’s occult: If it's a vampire they will yawn, If it's a sim they will be horrified, and If it's a werewolf they will respond ferociously.

    At Level 2 they can:
    - Find more raw food and collectables when hunting
    - Maul human sims, where they will just attack the target, making them pass out and receive the "Attacked by Werewolf" (+4 dazed) buff.

    At level 3 they can:
    - Make a special howl exclusively to bring some other werewolves on the lot.
    - Practice sparring with other werewolves (In their feral form) independently from the target's lycanthropy level.

    At level 4 they will:
    - Be free from the classic transformation cycle, and will no longer be influenced by the full moon that much. In fact, they’ll have a new need corresponding to that: The Wildness need.
    This need will drop if the sim is in their human form, and will raise if they are in their feral form. To change into their feral forms, they’ll have a new option in the “werewolf” menu called “Turn into Feral Form”.
    If the need drops too low, they automatically turn into their wild form, and they'll have to wait 6 hours in order to turn back to their human form. The need drops faster when it’s night.

    At level 5 they will:
    - Have mastered their feral powers so the wildness skill doesn't drop anymore.
    - They can either order a cure on the phone. To do this you have to click on your werewolf and select the “Order a Lycanthropic-B” interaction.

    A thing that can be done by any level werewolf is the romantic "Nuzzle" interaction (still in beta phase, because it still has some bugs) which can be performed by two werewolves with eachother.

    -Lycanthropic-B and Lycanthronic-A-
    After a level 5 werewolf drinks the cure their lycanthropy skill will be completely erased and their body will be weaker.
    Now here comes the third method quoted before***. A cured werewolf will have the number of the provider of the cure which doesn't just make the cure itself, but also makes "antidotes" for it. To order a cursed drink you have to click on your sim and select the “Order a Lycanthronic-A” interaction. After that they'll have the cursed drink in their inventory and it's you to decide whether it's the ex-werewolf to drink it or another sim.
    Just remember that an ex-werewolf will have to reach level 5 of the lycanthropy skill again in order to drink another cure, so be wise!
    If a human or a low-level werewolf drinks the cure they will receive the neusea buff.
  • Custom Life State Inheritance: kids born from special sims will inherit their traits

    Plant Sims
  • No Standing Up to Greet: Stops Sims from standing up to greet. When seated, Sims will only greet each other by waving.
  • SimLotto: Buy a ticket and make your Sims a millionaire!

    This allows sims to purchase SimLotto lottey tickets on any of the computers included in the game. The payout rate is higher than a normal lottery to make things a bit more fun, but the odds are fairly balanced and not just a money cheat. Three flavors of the mod are available, normal odds, easier odds and best odds. The number of required matches, range of numbers and payouts are altered in each flavor.

    Playing SimLotto is fairly straightforward, however here are the complete instructions. Reference the screenshots above to see some sample puchases (and yes, I cheated to get the Pick 6 Jackpot!):

    -Tickets can be purchased by any teen or older sims and cost 50 simoleons each time a ticket is purchased.
    -Tickets will not be purchased autonomously.
    -Sims will receive a small amount of fun when they purchase tickets.
    -The choice of playing Pick 3, 4, 5 or 6 lottery styles are available.
    -Purchasing a ticket takes a few Sim minutes of computer work. If the action is cancelled before the dialog appears to choose your numbers, the purchase price will be refunded.
    -Once the dialog to choose numbers appears, the ticket has been fully purchased. Cancelling at this point will not refund any money.
    -The dialog to choose your numbers will instruct you how many numbers to enter and the range of valid numbers. If an invalid choice is made, the dialog will request you to retype your selections.
    -You can type just a 0 to have the computer pick a random selection of numbers automatically for you.
    -After pressing the OK button, the computer will "draw" random numbers and if your sim has matched enough of the drawn numbers, a prize will be issued.
    -Matching all of the picks will result in a jackpot, which can make a sim a large amount of simoleons.
    -The highest payouts (which are rare, but can and probably will eventually happen for someone) will result in your household maxing out at 9,999,999 simoleons net worth.
  • True Happiness: With True Happiness for The Sims 4, your sims will experience happiness differently. Happiness for your sims will be something fleeting, meaningful, and personal. It's something you will find difficult to seek out, but be able to appreciate when it happens.
  • Low Fun Is Boring: changes the mood on a low fun motive from tense/very tense to bored.
  • Higher & More Realistic Overmax Pay: When Sims can now get promoted even if they have already reached the max career level (i.e. level 10). By default, Sims get a $10 raise for each overmax level, regardless of what career she/he is in. With this mod Sims will now always get a 10% raise instead.
  • Unlisted Phone Numbers: sims that you haven't exchanged numbers with will not call to bother you because they don't know your number. If you haven't exchanged numbers with any other Sims, then your played Sims will simply not receive ANY calls, ever.
  • Uncomfortable Overhaul: Discomfort will affect your sim's mood in new ways. Small amounts of discomfort can make your sim more susceptible to other negative thoughts, tipping them over into being overcome with anger, tension, or sadness. But when it's appropriate, the 'uncomfortable' mood can still take centre stage and make your sim feel awful.

    It can help your sims feel a little more human, and allow them to experience a wider range of emotions.

    Changeable Discomfort: 'Uncomfortable' is now a changeable mood, which means it can boost the score of other negative emotions similar to how 'happy' boosts the score of positive emotions.

    passive Discomfort: The score of changing uncomfortable moodlets is added to the largest negative emotion when determining what dominant mood to put the sim in, but NOT when determining what intensity level of that mood to put them in. A bunch of uncomfortable moodlets can flip a sim from feeling 'happy' to feeling 'sad', but they cannot boost a sim from feeling 'sad' to 'very sad'. This allows the base game's balance between mood intensities to be maintained, and means emotional deaths remain rare.

    Assertive Discomfort: If an individual uncomfortable moodlet has a score larger than all of the largest other negative emotion's moodlets combined, then it will overcome the other negative mood and force the sim into the 'uncomfortable' mood. This means that extreme uncomfortable moodlets like the +40 'really needs to pee' moodlet still make your sim feel appropriately uncomfortable.
  • Expanded Rewards Store: expands the Reward Store, offering you more options for spending your Satisfaction points. Currently this means all the Aspiration reward traits in the game so far are now available to buy! The catch? They're not cheap! Well, some are: the cheapest are 1500, the most expensive is 8000. Don't worry, you can still earn the reward traits the normal way by completing an Aspiration.
  • Teenager get skill bonus from parents: When a child grows up to teenager, if one of his parent has a maxed skill (including hidden skills), he can inherit a certain percent of levels from his parent. If both parents have this skill maxed, then the bonus is doubled.
  • No autonomous gaming or browsing the web on phones: stops sims (adults and children) from using their phones to browse the web or to play games. You can still make them do that manually, if you want to.
  • Faster Fish Catching: will speed up fish catching, 5x faster, but the exactly time depend on the fishing skill level.
  • SimCity Loans: Your sims (Young Adult and up) can now apply for loans from SimCity Bank. When your sim needs a loan have them click on the computer and select SimCity Loans. From there you will select which loan amount you want.  
  • Pregnancy Overhaul: changes a few Parts of Sims Pregnancy (Size of Belly, Walkstyle and more)
  • ATM Cards and now with real Credit Function: With these Cards sims are able to take Money for a new Start with them
  • Autonomous Pay Bills at Computers: overrides the interaction at computers for paying bills to make it autonomous. Sims will now autonomously Pay the Bills when they are in the Mail.
  • Better Nanny: Adjusts the general Behaviour of Nannies to let them work better. For example they’ll feed Babies and change the Diaper of Babies much better now. 
  • Food Delivery Service: With this Mod you have more Options to order Food. You can Order Food as Single, Family or Party Size.
  • Longer Basketball Games: adds new Options to the Basketball Hoop Pie Menu.
    6-Round Basketball & Dunk Competition (default is 3 Rounds)
    9-Round Basketball & Dunk Competition (default is 3 Rounds)
  • Love and hate: adds a new menu when clicking on sims called Passion. Listed under that is two menus, Loves and Hates, as well as the options Skill Jump, Set Random Preferences, and Reset Preferences. They will be described below. The general idea of the mod is that you can turn on/off preferences for a sim in the form of things they "Hate" and "Love." You can do this on any sim, whenever you want to, even if it's a sim you don't directly control. You just need to be able to click on the sim and you can change what they Love and Hate.
  • More Woodworks: adds a new Craft Furniture to the Woodworking Table which lists new “woody looking” Furniture to be craftable. You need mind. level 3 of Handiness to see the new Interaction and build the first Objects.

    The Furniture are the original ingame Objects which means you can “Recolor” them in Build Buy after Crafting.
  • Online Learning System: Learn up to 41 Skills (incl. Vet & Hidden Skills) online via the Online Learning System (OLS) After Registering via the Computer or Tablet (Costs 150$ Teens+ and 75$ for Children) you’ll get access to the OLS via Computer, Tablet or Phone.

Get to work

  • Unlocked Alien parts: Allows human Sims to wear alien outfits and have alien eyes in CAS.
  • Invention Constructor Unlocked: Unlocks the invention constructor for use on your home lot.
  • SimRay Unlocked: This is an unlock of the SimRay you can craft when you begin the Scientist career, you don't need to be a Scientist to use it's freeze option though.
  • Customers Wait Forever: Customers will wait forever for you to Ring them Up.
  • Less cool-down period between sure sales: Decrease the period of time you can use sure sale perk again to 2 hours. Also allows sure sale to be used on all customers.
  • 12 Hour Work Days for Active Careers: Changes the work hours to 12 Hour Work days and then you can still stay longer when you use that option button you have at your work to stay longer.
  • Sure sale for all customers: Allows the sure sale interaction to be used on everyone.
  • Less Slacking Employees: Makes it so the Employees in your store are working more then that they are slacking off doing other things.
  • Faster Retail Actions: Sims will now ring up customers, restock items, and restock clothing faster. Originally the interactions took about 30 minutes (in sims time) maximum to do, now it will take them about 5 minutes. 
  • More Customers: Increases the number of customers at your retail shops.
  • Desserts Are Baking Recipes: Recategorizes certain dessert recipes:

    13 homestyle and 7 gourmet recipes were moved to the Bake option in the fridge/oven. 8 cupcake recipes were moved to a Make Cupcakes option in the cupcake machine. Sims gain Baking skill instead of (Gourmet) Cooking skill by preparing the edited recipes. The Bake interaction will be greyed out if the power is shut off.

    Baking will now satisfy the Prepare Food task of the Culinary career. Using fresh ingredients to prepare baked goods will now trigger the "Fresh is Best!" buff for Survivalist Sims. Head Caterers now require Baking Level 4 instead of Cooking Level 6 to be promoted to Pastry Chefs. To compensate, Pastry Chefs now require Cooking Level 6 instead of 7 for their promotion. Head Caterers and Pastry Chefs can Bake Pastries at work to improve their Baking skill.
  • Pointy Ears Unlocked - All Ages: Allows pointy ears on human sims.
  • More Buyable Venues: lets you buy more Venues.
  • Customer browse and buy faster: Make the customers visit the store, while browsing and buying a lot quicker than normal.
  • employees will stay 24 hours: your retail employees will stay a full 24 hours before they tell you they have to leave! If you want them to return after the 24 hours, you should be able to just close the store down then open it again and they should return.
  • retail overhaul: A “small” Retail Overhaul which gives your sim a better “Customer” Feeling when they are going shopping.
  • Half priced retail Perks: All retail perks prices are halved from original values.
  • Always Keep A Doctor At Hospital: : adds a "replace" action which occurs if the original diagnostician leaves.

Get together

  • Half priced Club Perks: All club perks prices are halved from original values.
  • More clubs per sim: Increases to 9 the maximum number of clubs a Sim is allowed to have.
  • No Gardening Club Harvesting: Removes the harvest actions from the club's "Tend Garden" activity. Sims will no longer steal your precious fruit and veg, but the harvest actions will no longer give you club points. All other gardening actions will still give club points as normal. This will work for all clubs, so if you decide to make your own gardening club, they will also not steal your veggies.
  • More club members with gender requirements: Requires you to purchase the Club Capacity 2 perk for your club prior to being able to invite the maximum member amount which is now 50. Once you add 8 or more members to your club, the + button will disappear from the UI. But you can still click on Sims and invite them directly, if you're under your member limit.
  • Club Work Out No Jogging: Sims will no longer prioritize jogging during club hangouts if their club has the Work Out activity. Sims can and will still jog due to their own autonomy, traits, and mood. However, they will no longer be compelled to by the club. This mod has no effect on autonomy outside of a club hangout.
  • No More Elders and Ghosts In Nightclub: Stops Elders and Ghosts as dancer in Nightclub.
  • More Expensive Club Perks: Club perks cost more meaning more difficult gameplay.
  • No DJ, barista or Bartender Uniforms: changes the DJ, barista and Bartender situations such that No situation outfits are generated for the NPCs. Bartender and DJ NPCs will show up wearing everyday outfits or whatever dress code you have set for the lot
  • Hired DJs & Bartenders Stay 25 hours: DJs and Bartenders will stay until the party is over.
  • Hired DJs & Bartenders Stay 25 hours: DJs and Bartenders will stay until the party is over.
  • Custom Club Activities: Adds the following club activities to the game:

    --------------------Base Game--------------------

    1. Activity Table Club Activity (for Kids) - Kids Activity
    2. Cow Plant Activities - Outdoor Activities
    3. Tea Drinking Club Activities - Food and Drink
    4. Voodoo Club Activities - Fun and Games
    5. Collect Crystals - Outdoor
    6. Collect Insects - Outdoor
    7. Jog - Hobbies
    8. Star/Cloud Gazing - Outdoor
    9. Dig Treasure - Outdoor

    --------------------Jungle Adventure--------------------

    10. Give Lecture about Archaeology - Hobbies
    11. Study Historical Insights - Hobbies
    12. Socialize with Archaeologists - Social
    13. Examine Traps - Hobbies
    14. Practice Archaeology - Hobbies
    15. Dance Rumbasim - Art and Music

    --------------------Other Packs--------------------

    16. Pumpkin Carving Club Activities - Spooky Stuff Pack - Hobbies
    17. Practice Herbalism - Outdoor Retreat GP- Hobbies
    18. Make Ice Cream - Cool Kitchen SP - Food and Drink - Hobbies
    19. Look for Lost Toys - Kids Stuff SP - Kids Activity
    20. Massage - Spa Day GP - Hobbies
    21. Sauna - Spa Day GP - Hobbies
    22. Retail Management - Get to Work EP - Hobbies
    23. Trade monster Cards - Kids Stuff SP - Kids Activity

    Non Autonomous Activities - Voodoo Doll, Jungle Adventure Set
  • DJ Booth Plays Custom Music: the DJ plays any genre it will play your custom music instead of the awful base game music. Here's how it works:
    - Put all of the custom music you want the DJ to play in the "Sim Retro" folder
    - All genres reference the Sim Retro folder so no matter what the DJ plays it will always be a custom song from this folder
    - If you keep playing one genre it will run thru all your music just like a radio until interaction is over
    - Switching genres resets the music and plays a random song so its basically like changing songs manually

City living

  • No Noisy Neighbors: No longer will your Sim be woken up in the night by the sounds of woo-hoo'ing, fighting or music, making them tired the next day.
  • No Practice Singing: Stops sims from autonomously singing you can still ask your sim to practice their singing skill.



  • More Umbrella Variations In World: Gives them more Variations to “choose” from.
  • Flower Arrangements require all Ingredients: All Ingredients are now needed.
  • Flower Arrangements slower decay: Instead of 2 Days they will now take 7 Days before they wilt.
  • Change into Everyday when inside: Sims wearing “Cold” Clothes will change into Everyday Clothes when back inside. NOT COMPATIBLE WITH LATEST UPDATE!
  • Autolight Fireplace when it is cold/freezing outside: Sims will now Autolight the Fireplace only when it is indeed cold/freezing outside instead in the middle of a Heatwave.
  • No Present opening Cooldown: no more three hour wait until sims can open another Present.
  • No Autonomous Shovel Snow: keeps your Sims from constantly shoveling the snow.
  • No Autonomous Play In Leaf: keeps your Sims from constantly playing in the leaves.
  • No Rain Outfits: your sims won't change into a random outfit when it is raining outside.
  • Calm Bees: adds a new Interaction to the Bee Box to calm Bees. This will let your Sim talk to Bees ~ 10mins which will calm them down. It will also gain a small Bonding Loot with them as well as Emotional Control for Teens. The Option is only available if Bees are indeed irritated or enraged. Be aware there is still a Chance to get stung.
  • Sims will walk inside during a blizzard: sims will now walk instead of running during a blizzard.
  • No Autonomous Snow Angel: keeps your Sims from constantly making snow angels.
  • No Autonomous Play In Rain: keeps your Sims from constantly playing in the rain.
  • Arctic and True Desert Weather: Arctic Weather: Cold all year round, with an increased chance of snow and blizzards.
    True Desert Weather: Hot all year round, with more heatwaves and no snow.

    Modified Worlds:

    Oasis Springs (True Desert)
    Willow Creek (Arctic)
    Windenburg (Arctic)
  • No Autonomous Build Snowpal : stops your Sims from constantly building a Snowpal.
  • Wellness Tradition Pack (spa day + seasons) This adds 7 Wellness related Traditions to the Calendar System:

    Get a Massage (Teen +)
    Do a Yoga Routine (Teen +)
    Meditate (Teen +)
    Relax in SteamRoom (Child +)
    Take Mud Bath (Child +)
    Take Bath With Soak (Child +)
    Light Incense (Child +)

    Seasons & Spa Day DLCs needed!
  • More Holiday Icons: adds around 200 Icons to the Calendar Holiday Icons.
  • School Holiday (New Holiday Tradition) : this gives Teens/Children a Day off School. Instead of random not planable School Holidays this is a new Tradition to use via the Calendar Holiday Feature.

    Just add this Tradition to a Holiday and your Kids will get a free Day. You don’t need to add any extra Traditions. The Day off will fulfill the Tradition immediately.

    DON’T check the Day off Option on top of the Holiday Setting Window or else Adults will get a free Day too!
  • Random Holiday Traditions: adds a bunch of random Holiday Traditions

    Use Hottub (Perfect Patio DLC)
    Eat Icecream (Cool Kitchen DLC)
    Watch Movies (Movie Hangout DLC)
    Eat Popcorn (Movie Hangout DLC)
    Go Bowling (Bowling DLC)
    Play Basketball (City Living DLC)
    Do Laundry (Laundry Day DLC)
    Pumkin Crafting (Spooky Stuff DLC)
    Foosball (Get Together DLC)
    Darts (Get Together DLC)
    Play Instruments
  • Faster Flower Arranging: Sims arrange flowers 4x faster.
  • Surprise Holidays Be Gone: prevents surprise holidays from EVER appearing on your in-game calendar. They essentially vanish from the game.
  • Weather Realism Overhaul: makes weather more realistic.
  • No Work! (New Holiday Tradition): gives Young Adults and above a Day off Work. This is a new Tradition to use via the Calendar Holiday Feature and should work for custom Careers too.
    DON’T check the Day off Option on top of the Holiday Setting Window or else Children & Teens will get a free Day too!
  • Automatic Thermostat: upgrade your Thermostat to an automatic Thermostat
  • Skate Everywhere: enables Roller Skating everywhere like Jogging or Go for a Walk.
    You’ll find the new Option via the Sim Menu.
    The Interaction is disabled when the weather is too bad or when the snow is too deep.

Get famous

  • Reply to Fan Letters: When you are famous and get the "Influencer Perk" you will access to the function of this mod. The main purpose is the possibility of replying to the letters of your fans via mail inbox. You will have a new pie menu in the mailbox with the name of "Reply to Fan Letters", in wich there are several options to choose depending on your mood, some traits and careers.
  • No React In Disgust: All Celebrities often have this autonomy when other Sims and Pets are around them Whether they are household or strangers. This gets rid of it.


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